#include "chartdir.h"

int main(int argc, char *argv[])
{
    // The data for the pie chart
    double data[] = {72, 18, 15, 12};

    // The depths for the sectors
    double depths[] = {30, 20, 10, 10};

    // The labels for the pie chart
    const char *labels[] = {"Sunny", "Cloudy", "Rainy", "Snowy"};

    // The icons for the sectors
    const char *icons[] = {"sun.png", "cloud.png", "rain.png", "snowy.png"};

    // Create a PieChart object of size 400 x 300 pixels
    PieChart *c = new PieChart(400, 300);

    // Use the semi-transparent palette for this chart
    c->setColors(Chart::transparentPalette);

    // Set the background to metallic light blue (CCFFFF), with a black border and 1
    // pixel 3D border effect,
    c->setBackground(Chart::metalColor(0xccccff), 0x000000, 1);

    // Set donut center at (200, 175), and outer/inner radii as 100/50 pixels
    c->setDonutSize(200, 175, 100, 50);

    // Add a title box using 15 pts Times Bold Italic font and metallic blue (8888FF)
    // background color
    c->addTitle("Weather Profile in Wonderland", "timesbi.ttf", 15)->setBackground(
        Chart::metalColor(0x8888ff));

    // Set the pie data and the pie labels
    c->setData(DoubleArray(data, sizeof(data)/sizeof(data[0])), StringArray(labels,
        sizeof(labels)/sizeof(labels[0])));

    // Add icons to the chart as a custom field
    c->addExtraField(StringArray(icons, sizeof(icons)/sizeof(icons[0])));

    // Configure the sector labels using CDML to include the icon images
    c->setLabelFormat(
        "<*block,valign=absmiddle*><*img={field0}*> <*block*>{label}\n{percent}%"
        "<*/*><*/*>");

    // Draw the pie in 3D with variable 3D depths
    c->set3D(DoubleArray(depths, sizeof(depths)/sizeof(depths[0])));

    // Set the start angle to 225 degrees may improve layout when the depths of the
    // sector are sorted in descending order, because it ensures the tallest sector
    // is at the back.
    c->setStartAngle(225);

    // Output the chart
    c->makeChart("icondonut.png");

    //free up resources
    delete c;
    return 0;
}

