B.A.R.G.A.M.E.
v2.0
El Farol Bar Problem Implementation
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Defines
- a -
age :
Agent
,
pass_graph
alpha :
BARGAME::Form1
avgAge :
Town
,
Group
avgage :
BARGAME::Form1
avgStratScore :
pass_graph
- b -
backendthread :
BARGAME::Form2
bar :
Agent
barCompare :
pass_graph
barNums :
Town
barnums :
Town
bestStratScore :
pass_graph
- d -
death :
Agent
deaths :
pass_graph
drop :
Agent
,
Town
- f -
filename :
BARGAME::Form2
form2 :
BARGAME::Form1
- g -
groups :
Town
grpSize :
Town
grpsize :
BARGAME::Form1
- i -
it :
Town
- l -
LTM :
Group
- n -
numagents :
BARGAME::Form1
numBars :
Group
numbars :
BARGAME::Form1
,
BARGAME::Form2
numBars :
Town
numberOfBars :
Agent
numpeeps :
Town
numPeeps :
Town
,
Group
numWinBars :
pass_graph
numWinners :
pass_graph
- p -
peeps :
Group
people :
Town
percentbarcap1 :
BARGAME::Form1
- s -
score :
Strategy
selectedindex1 :
BARGAME::Form2
selectedindex2 :
BARGAME::Form2
sleepytime :
BARGAME::Form2
st :
Strategy
staticbarcap1 :
BARGAME::Form1
STI :
Town
STM :
Town
stop :
BARGAME::Form2
strats :
Agent
Stuff :
Town
- t -
t :
BARGAME::Form2
topStrats :
Town
town :
BARGAME::Form2
turn :
BARGAME::Form2
- u -
ultimategraph :
BARGAME::Form2
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